Obxectos da escea:
scene.add( new THREE.AxisHelper(200) );
var cono = new THREE.Mesh(
new THREE.CylinderGeometry( 0, 25, 70, 20),
new THREE.MeshPhongMaterial( { color: 0x0000ff, side: THREE.DoubleSide} ) );
scene.add(cono);
cono.position.z = -100;
var cilindro = new THREE.Mesh(
new THREE.CylinderGeometry( 25, 25, 40, 20),
new THREE.MeshPhongMaterial( { color: 0x00ff00, side: THREE.DoubleSide} ) );
scene.add(cilindro);
cilindro.position.z = 100;
var esfera = new THREE.Mesh(
new THREE.SphereGeometry( 30, 20, 20),
new THREE.MeshPhongMaterial( { color: 0xff0000, side: THREE.DoubleSide} ) );
scene.add(esfera);
esfera.position.x = 100;
esfera.position.y = -50;
var cubo = new THREE.Mesh(
new THREE.BoxGeometry( 40, 40, 40),
new THREE.MeshPhongMaterial( { color: 0xffffff, side: THREE.DoubleSide} ) );
scene.add(cubo);
cubo.position.x = -100;
cubo.position.y = 50;
Débese ter en conta que por defecto os obxectos se sitúan de xeito que o seu centro coincida coa orixe de coordenadas. O obxecto CylinderGeometry, co que creamos cilindros e conos, oriéntase co seu eixe ó longo do eixe-y.